Made for Gamedev.js Jam 2024



Controls

Arrow Keys/WASDMove
Z/SpaceJump
X/EInteract with objects
EscExit to level select
RRestart level


Credits

Updated 2 hours ago
Published 8 days ago
StatusReleased
PlatformsWindows, HTML5
Release date 10 days ago
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthordeltΔe
GenrePuzzle, Platformer
Made withGodot, Aseprite
Tags2D, Godot, Pixel Art, Retro, Short
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast
LinksSource code

Download

Download
Power Cut.exe 103 MB
Version 4 7 days ago

Comments

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(+1)

The engine is really solid, it looks and feels great to play. The levels were way too easy and didn't really have any ideas to communicate, so the actual gameplay wasn't so interesting. Honestly, my favorite part was the menu system, which felt great to navigate.

(+1)

Power Cut Walkthrough

(+1)

unfotunately cant play it due to it being godot webgl meaning the load bar often just gets stuck and doesnt progress no matter how much i refresh the page i wont be able to play this game

(+1)

This is such an incredible puzzle platformer, its very engaging. I really enjoy the minimalism and simplicity of the design.

(+1)

Love the game! Art style is great -- the jiggle is so satisfying! I'd play this is a mobile game on my phone for sure.

(+1)

Incredibly satisfying visuals! The puzzles aren't that difficult though

(+1)

This is great! I love the little jiggle you gave the main character, controls are nice and simple, and the sounds really fit the vibe of the game.

(+1)

nice game, i think i finished in about 8 minutes.

(+1)

This was super fun! I love the art a lot. The different palettes for each level was an amazing touch. The mechanics of the boxes, levers, buttons, bounce pads, etc. were introduced very well and there was no level where I thought it was unfair because I hadn't been taught anything yet.

I do feel that the moving platforms were a bit tedious. Specifically in the final level. I felt like I knew what to do but had to wait for the platform to come all the way back around. Also I had to reset the level a few times because it wouldn't let me push the block off the platform.

I see from other comments that this isn't even that final build. This is amazing so far! I can't wait to see what you do with it. Your other games also look super intriguing, I'm going to go play them now!

(1 edit) (+1)

I enjoyed playing this game! Will there be more levels?

Hope you are ok with this? 😊


(1 edit)

Thanks for playing my game! This build was actually just a test build of the final game, to test if uploading to itch.io works. There will definitely be more levels and bug fixes in the final build.

The final build will be uploaded when the game jam ends, which is in about 2 days, so you can check back later for more levels. Again, thank you so much for playing!

(+1)

You're welcome! It's great that you're planning to add more levels and fix any bugs for the final build. I'll be sure to check back in a couple of days to see the updated version. Keep up the good work, and best of luck with the game jam!

(+1)

Love the graphic profile and palette, and the bounce to all the movements -- it feels very visually polished.   The mechanics are nicely responsive and make it fun to move around in the world you've created.  Nice!

I played it until the final (?) round, where I pushed on the button with the trophy symbol and "???" below, and it caused my browser (iOS/Firefox) to crash (I tried this twice, same result both times).  Some other feedback that I hope is helpful: when I started, the map launched me with the second stage selected.  I pushed left to go to the first stage and completed it.  It then sent me back to the map with the third stage selected.  I pushed left to do the second stage, completed it, it sent me to the fourth stage on the map, etc. etc., so perhaps a stage variable needs to be decremented by 1?

Would be fun to play more -- nice work on this!

(1 edit)

Thanks for playing! This was actually a test build of the final game that I published to itch.io early, so there were some bugs that are now fixed. The crash is very interesting, and I will look into it. Thank you so much for your feedback!